Confirmed with my own max-range jungle teleporter and MoreTerra.Right-clicking with the Transporter Key cycles between Transporters from left-most to right-most in the world. One more wire and the teleporters will not work. Help find this! I think teleporters would really help! Can be annoying and costly but they are worth it! dollar2 bill silver certificate The limit is 1,999 wires. Make sure it doesn't touch the same color wire and it touches the yellow thing in the middle of the teleporter and the switch/lever. then put a switch or lever on top of them and hook them up with wire. then you put the 2 where you want to travel to and from. To use a teleporter, you first need to buy 2 of them. v0.2 Added Spinners to the game again just because its been awhile since i've seen them and i had left overs v0.4 Finished Spinner set hopefully it all works lol Let me know if there is anything you wanna see in your game I've fix all bugs I know of as of right nowĪnd I'm working to add more content and changing current content v0.5 Sorry for the long delay my laptop had died and with it all my code I didn't know the version that was uploaded was so bugged If you have any ideas Send me a message on Discord under any Terraria page lol or Just me always happy to talk and work with people Generating worlds should be way more stable overall.įargoth's Misc is a hand full of random Items and Weapons I've Made in the pass an was never able to use in other mods I worked on I will be updating and adding to this mod as much as I can and making new items that i thought would be fun or interesting Fixed a crashing bug where the world would only generate if the dungeon was on a specific side. ACTUALLY (hopefully) fixed the issue where world generation would get stuck at corruption pits. Both evil biomes generating in hard mode is a toggle for players that want more challenge. You can now toggle if you want the biomes to avoid eachother or to just be placed randomly around the world in the config. Steampunker: Now sells both evil's clentaminator solutions during a blood moon or solar eclipse. Dryad: Now sells both evil's seeds and powders during a blood moon. Eye of Cthulhu: drops both evil's drops at the same time in normal mode, expert mode however only gives one or another evil's drops randomly per treasure bag. Key of Flight: Craft using 15 souls of flight, place in a chest and you'll be able fight the other evil biome's mimic! You can have both evil biomes generate during hard mode! Both evil biome chests now generate in the dungeon! This mod will create both Corruption and Crimson on any world created while it is enabled, as well as a whole bunch of other stuff to allow you to do everything concerning both evils in once world! EchDeath p2 gains bigger hitbox for players Fixed incompatability between Souls and DLC Added Config Toggle for Snow Ruffian Wings Fixed Terrarium Enchantment main effect not functioning Fixed Cyber Punk Enchantment main effect not functioning Fixed Blooming Enchantment still having its old effect Fixed Living Wood Enchantment minion not despawning Removed Demon Blood Badge from Demon Blood Enchantment Added Geode Enchantment to Force of Midgard Added several missing toggles and toggles will work in all cases (For some it only worked in Forces and above) All effects that were lost for the Soul of Yggdrasil are now maintained Added several missing accessories and their effects to Enchantments Updated most out of date or missing tooltips Fargo's Soul Mod is required for this mod to work This mod adds cross mod Enchantments and Souls for Thorium, Calamity, Shadows of Abbadon, and DragonBall Terraria
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